![]() Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.īoko Bow. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The bokoblin makes two weapon attacks.īoko Bat. When the bokoblin is hit by a melee weapon attack with a roll of at least 19 (20 while mounted), it drops everything it's holding. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.īoko Bow. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. When the bokoblin is hit by a melee weapon attack with a roll of at least 16 (17 while mounted), it drops everything it's holding. On a success, the monster drops to 1 hit point instead.Ĭlumsy. If damage reduces the monster to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Stal MonstersĪny monster can be turned into a Stal monster by changing its creature type to undead and giving it the following feature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. ![]() Condition Immunities Charmed, Exhaustion, Frightened, Poisoned.The fairy can innately cast the following spell, requiring no material components: The fairy's spellcasting ability is Wisdom. Senses Darkvision 60 ft., Passive Perception 15. ![]() This document's counterpart, the Hyrule Campaign Setting, including races, classes, backgrounds, spells, and magic items, can be found here: This project is inspired by CallMeCal’s similar adaptation, which can be found here: This document aims to adapt the enemies and monsters of The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity for Dungeons & Dragons 5e. Monsters of Hyrule for D&D 5e Created by Kestrel ![]()
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